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Introduction to SOLID Principles

author
Generated by
ProCodebase AI

10/02/2025

AI GeneratedSOLID principles

When it comes to software design, clarity and maintainability are of utmost importance. The SOLID principles, a set of five design principles, can help you achieve just that. Originating from the ideas of Robert C. Martin (also known as Uncle Bob), these principles can guide you in creating systems that are easier to understand and modify while reducing the likelihood of errors. Let’s explore each principle in detail with practical examples in Python.

S - Single Responsibility Principle (SRP)

The Single Responsibility Principle states that a class should have only one reason to change. In other words, each class should focus on a single responsibility or task. This makes your code easier to manage and understand.

Example:

Consider a class that handles user authentication and notification:

class UserManager: def authenticate_user(self, username, password): # Logic for authentication pass def send_notification(self, message): # Logic for sending notifications pass

The above class violates SRP because UserManager is handling two separate responsibilities. Instead, we can separate these concerns:

class UserAuthenticator: def authenticate_user(self, username, password): # Logic for authentication pass class NotificationService: def send_notification(self, message): # Logic for sending notifications pass

By doing this, each class has a single responsibility, which adheres to the SRP.

O - Open/Closed Principle (OCP)

The Open/Closed Principle states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. This means you should be able to add new functionality without changing existing code, reducing the risk of introducing bugs.

Example:

Suppose you have a basic shape drawing utility:

class Circle: def draw(self): return "Drawing a Circle" class Square: def draw(self): return "Drawing a Square" class GraphicEditor: def draw_shape(self, shape): return shape.draw()

If you want to add a new shape, you would need to modify the GraphicEditor. Instead, you can leverage polymorphism:

class Shape(ABC): @abstractmethod def draw(self): pass class Circle(Shape): def draw(self): return "Drawing a Circle" class Square(Shape): def draw(self): return "Drawing a Square" class GraphicEditor: def draw_shape(self, shape: Shape): return shape.draw()

Now, you can add new shapes without modifying the GraphicEditor. Just create a new class that implements Shape.

L - Liskov Substitution Principle (LSP)

The Liskov Substitution Principle emphasizes that objects of a superclass should be replaceable with objects of a subclass without affecting the correctness of the program. Essentially, if class S is a subclass of class T, then objects of type T should be replaceable with objects of type S.

Example:

Consider this scenario:

class Bird: def fly(self): return "Flying high" class Ostrich(Bird): def fly(self): raise Exception("Ostriches can't fly")

Here, substituting Ostrich for Bird violates LSP because it doesn’t adhere to the expected behavior. Instead, you can restructure your classes:

class Bird(ABC): @abstractmethod def move(self): pass class FlyingBird(Bird): def move(self): return "Flying high" class Ostrich(Bird): def move(self): return "Running fast"

Now, Bird is the superclass, and both FlyingBird and Ostrich provide implementations of the move method, ensuring LSP is respected.

I - Interface Segregation Principle (ISP)

The Interface Segregation Principle states that clients should not be forced to depend on interfaces they do not use. This principle aims to create smaller, more specific interfaces instead of one large, general-purpose one.

Example:

Imagine an interface for various types of users:

class User: def login(self): pass def edit_profile(self): pass def view_reports(self): pass

Here, user types that do not require every method are burdened with unused methods. Instead, we can create specific interfaces:

class RegularUser: def login(self): pass def edit_profile(self): pass class AdminUser: def login(self): pass def view_reports(self): pass

Now, each user type only implements methods they need, adhering to ISP.

D - Dependency Inversion Principle (DIP)

Dependency Inversion Principle states that high-level modules should not depend on low-level modules. Both should depend on abstractions (e.g., interfaces), allowing you to write code that can be easily modified and tested.

Example:

class LightBulb: def turn_on(self): pass class Switch: def __init__(self, bulb: LightBulb): self.bulb = bulb def operate(self): self.bulb.turn_on()

In this setup, the Switch class is directly dependent on the LightBulb. To adhere to DIP, use an interface:

class Bulb(ABC): @abstractmethod def turn_on(self): pass class LightBulb(Bulb): def turn_on(self): pass # Implementation class Switch: def __init__(self, bulb: Bulb): self.bulb = bulb def operate(self): self.bulb.turn_on()

Now, Switch can work with any class that implements Bulb, making the code more flexible and maintainable.

By integrating the SOLID principles into your Python development practices, you establish a framework for writing robust, scalable, and efficient code. These principles not only enhance the quality of your software design but also improve collaboration within teams by making the code easier to understand and modify. Keep these principles in mind as you embark on your software development journey!

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